
A Tactical Roguelite Deckbuilder



LATEST FROM THE DEVLOG
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Gotogra Devlog: Big Changes to Movement, Combat, and More
We’ve been really hard at work since our last playtest. There were some key areas we needed to touch and improve. The way movement worked for the player had some unnecessary friction on a core foundation of the game.
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Game dev is not always fun, but still the best kind of development (at least in my view)
I have been in the software development industry for almost 15 years now and I can safely say that, at least for me, game development has been the most fun and stimulating kind of work. It constantly throws new challenges at you and solving them can be both painful and deeply rewarding. The excitement when…
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Lessons from Gotogra’s First Playtest: Accessibility, UX, and Next Steps
After a month of intense development, we finally conducted Gotogra’s first closed playtest with a small group of fresh players. First off, apologies for the lack of new devlogs—preparing this build took our full attention.
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